Far Cry 5 (DX11)

The latest title in Ubisoft's Far Cry series lands us right into the unwelcoming arms of an armed militant cult in Montana, one of the many middles-of-nowhere in the United States. With a charismatic and enigmatic adversary, gorgeous landscapes of the northwestern American flavor, and lots of violence, it is classic Far Cry fare. Graphically intensive in an open-world environment, the game mixes in action and exploration.

Far Cry 5 does support Vega-centric features with Rapid Packed Math and Shader Intrinsics. Far Cry 5 also supports HDR (HDR10, scRGB, and FreeSync 2). This testing was done without HD Textures enabled, a new option that was recently patched in.

Far Cry 5 - 2560x1440 - Ultra Quality

Far Cry 5 - 1920x1080 - Ultra Quality

Far Cry 5 shows the same trends as Battlefield 1, with the RX 590 splitting the difference between the GTX 1070 FE and GTX 1060 6GB FE. At 1440p, that level of performance brushes close to the 60fps milestone, not a surprising feat as the original RX 480 8GB proves itself on par with the GTX 1060 6GB FE. Like Battlefield 1, this is the general space that the RX 580 wants to be in, where its performance can act as a spoiler for the GTX 1070 FE and mitigate increased prices and power draw.

As we'll see later, the lower VRAM options in this upper mainstream segment make it clear that 8GB is really the new level of broadly sufficient video memory, especially for cards expected to be in service for a few years. As it so happens, Far Cry 5 released a free 29GB patch adding toggleable HD Textures, which we will look into benchmarking. Generally, high-resolution texture packs are a simple way of increasing visual fidelity without significantly hurting framerates, provided the card has enough framebuffer. This can especially benefit those mainstream cards, particularly those on 1080p rendered on larger displays, as every passing year is often another exercise in figuring out what quality settings to dial down.

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  • El Sama - Thursday, November 15, 2018 - link

    To be honest I believe that the GTX 1070/Vega 56 is not that far away in price and should be considered as the minimum investment for a gamer in 2019.
  • Dragonstongue - Thursday, November 15, 2018 - link

    over $600 for a single GPU V56, no thank you..even this 590 is likely to be ~440 or so in CAD, screw that noise.

    minimum for a gamer with deep pockets, maybe, but that is like the price of good cpu and motherboard (such as Ryzen 2700)
  • Cooe - Thursday, November 15, 2018 - link

    Lol it's not really the rest of the world's fault the Canadian Dollar absolutely freaking sucks right now. Or AMD's for that matter.
  • Hrel - Thursday, November 15, 2018 - link

    Man, I still have a hard 200 dollar cap on any single component. Kinda insane to imagine doubling that!

    I also don't give a shit about 3d, virtual anything or resolutions beyond 1080p. I mean ffs the human eye can't even tell the difference between 4k and 1080, why is ANYONE willing to pay for that?!

    In any case, 150 is my budget for my next GPU. Considering how old 1080p is that should be plenty.
  • igavus - Friday, November 16, 2018 - link

    4k and 1080p look pretty different. No offence, but if you can't tell the difference, perhaps it's time to schedule a visit with an optometrist? Nevermind 4K, the rest of the world will look a lot better also if your eyes are okay :)
  • Great_Scott - Friday, November 16, 2018 - link

    My eyes are fine. The sole advantage of 4K is not needing to run AA. That's about it.

    Anyone buying a card just so they can push a solid framerate on a 4K monitor is throwing money in the trash. Doubly so if they aren't 4->1 interpolating to play at 1K on a 4K monitor they needed for work (not gaming, since you don't need to game at 4K in the first place).
  • StevoLincolnite - Friday, November 16, 2018 - link

    There is a big difference between 1080P and 4k... But that is entirely depending on how large the display is and how far you sit away from said display.

    Otherwise known as "Perceived Pixels Per Inch".

    With that in mind... I would opt for a 1440P panel with a higher refresh rate than 4k every day of the week.
  • wumpus - Saturday, November 17, 2018 - link

    Depends on the monitor. I'd agree with you when people claim "the sweet spot of 4k monitors is 28 inches". Maybe the price is good, but my old eyes will never see it. I'm wondering if a 40" 4k TV will make more sense (the dot pitch will be lower than my 1080P, but I'd still likely notice lack of AA).

    Gaming (once you step up to the high end GPUs) should be more immersive, but the 2d benefits are probably bigger.
  • Targon - Saturday, November 17, 2018 - link

    There are people who notice the differences, and those who do not. Back in the days of CRT monitors, most people would notice flicker with a 60Hz monitor, but wouldn't notice with 72Hz. I always found that 85Hz produced less eye strain.

    There is a huge difference between 1080p and 2160p in terms of quality, but many games are so focused on action that the developers don't bother putting in the effort to provide good quality textures in the first place. It isn't just about not needing AA as much as about a higher pixel density and quality with 4k. For non-gaming, being able to fit twice as much on the screen really helps.
  • PeachNCream - Friday, November 16, 2018 - link

    I reached diminishing returns at 1366x768. The increase to 1080p offered an improvement in image quality mainly by reducing jagged lines, but it wasn't anything to get astonished about. Agreed that the difference between 1080p and 4K is marginal on smaller screens and certainly not worth the added demand on graphics power to push the additional pixels.

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